


Fixed bug where requesting a pitstop while on the grid would sometimes cause a stop/go penalty. Fixed a error message that was incorrectly saying missing RCD files. Improved thread safety by using local file finder classes. Fixed problem where re-attaching a wheel in the pits would result in phantom collision. Fixed warmup time increasing by 1 each time a server is set up. Fixed problem with keyboard repeats in time acceleration. Removed PLR file option "Wheels Visible In Cockpit" which was made obsolete by the VEH variable "FrontWheelsInCockpit" a long time ago.īUG FIXES: -Fixed some unresponsive keys when using soft vsync. LED and HUD support for DRS status -changed scaling scrollbox gizmos (rfm, veh, track, hud, showroom and ui) so that they can accept textures other than 1024x1024 uncompressed textures. added some gizmos and actions to facilitate multiplayer auto mod download and install from a dedicated server -added download mod status bar and cancel button allowing problem mods to show up in lists (so that the problems can be displayed on the info screen) -added info buttons and code for rfm scrollbox to show new state of uninstalled mods with virtual components that are missing. UI: -fixed the calculation of the "X display not available" X coordinates for MFD when under AI control. Now reporting to internals plugin whether blue flag being shown for each vehicle. PLUGINS: -Screen interface added to Internals Plugins in order to facilitate 3rd party overlays currently untested and subject to change.

Tried to ease up on the throttle cuts caused by tires bouncing off the ground for a tick while otherwise being in control better handling of grip lose around fast corners -AIs will turn on and off rear flaps as required. fixed a bug where cars would move towards rather than away from a car next to it going into a corner -fixed bug where sometime AI, at start of formation to standing start, immediately tries to park. AI more likely to stay on throttle when along side a car they are trying to pass. some minor tweaks to AI stalking behavior. Defaulting ScrubIndividually to trueĪI: -fixed safety car incorrectly pitting for a tire change (and leaving the rest of the field in limbo) -fixes for AI pit lane behavior when no dedicated pitlane exists. SOUNDS: -Scrub sound improvements via the SFX file: can now have tire-specific samples, can be played individually rather than combined into one output, and more control over the frequency modulation.
